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Aldecaldos + Badlands community

One of the coolest tasks in an open-world game: crowd designs. All gangs were split among different concept artists, together with Łukasz Poduch we were responsible for all nomads and badlands inhabitants, including the Aldecaldos and the Wraiths. Later we worked on the visual identity for them like logotypes, graffiti paintings and stickers. Also, we had to prepare detailed versions of new assets like clothes, gear, masks, etc. Here's a bunch of my concepts, hope you like them!

Art direction: Paweł Mielniczuk
Vehicles designs: Lukasz Poduch

Vehicles designs: Łukasz Poduch, Base idea for a character in the middle: also Łukasz :)

Vehicles designs: Łukasz Poduch, Base idea for a character in the middle: also Łukasz :)

Example of working on crowd assets - jacket which is a base for many different appearances.

Example of working on crowd assets - jacket which is a base for many different appearances.

Sketchy version for small scope of badlands community - gas station workers.

Sketchy version for small scope of badlands community - gas station workers.

Logotypes, stickers used on cars and clothes.

Logotypes, stickers used on cars and clothes.

Graffiti designs.

Graffiti designs.