One of the coolest tasks in an open-world game: crowd designs. All gangs were split among different concept artists, together with Łukasz Poduch we were responsible for all nomads and badlands inhabitants, including the Aldecaldos and the Wraiths. Later we worked on the visual identity for them like logotypes, graffiti paintings and stickers. Also, we had to prepare detailed versions of new assets like clothes, gear, masks, etc. Here's a bunch of my concepts, hope you like them!
Art direction: Paweł Mielniczuk
Vehicles designs: Lukasz Poduch